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7 Reviews for TSP Super Spinpips 21

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This is my favorite short pips, 1.8 mm, for the forehand, playing with an offensive minus blade. It can easily counter loops, which usually results with the 2nd or third loop sinking into the net. It can chop, serve and push very well. Also easy to brush loop with. Flat hits require a higher skill level. It is more spin sensitive than raw pips.
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I have tried many short pips on my forehand, using a 93 gram Clipper Wood. So far, this is my favorite one. It does everything that I need it to do. It can brush loop heavy underspin and block almost every loop. I do have trouble blocking very fast low loops, however. It chops with heavy spin, and it flat hits very fast. It does have a disruptive effect when counter driving.
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TSP's upgrade of their famous Spinpips rubber, which was banned by ITTF in 2000 for being too spinny. This new version, Super Spinpips (with 21 sponge), is still one of the spinniest pips-out rubbers available. I used it for about a month on my Yinhe 987, a stiff 5-ply penhold racket. It has lots of gears for a short pip, and I was able to play pretty much any shot I could think of. Although it is very spinny, it can still produce a decent knuckle ball when blocking, probably because the sponge is quite hard. In fact, the hardness of the sponge surprised me... I felt like the combination of topsheet and sponge was much harder than it needed to be, maybe because it was designed for use with speed glue. As is, it has plenty of control, and not too much speed.
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lots of control, this pips can play as typical short pips and also similar to pips in , depending the angle
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A powerful weapon in the right hand(s) of a short pips player. While a tad slower than less spinny pips, I feel it gives me a wide variety of shots and speeds not possible with a classic, less spinny short pip. By varying the amount of spin, speed and stroke it gives an edge against your opponent. Knowing I can keep pace on rallies using an inverted-style stroke, but suddenly change pace and switch to a short pips drive or smash, can catch opponents off guard. Fun to play with!
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awesome pips in returning serves, flicks, push and blocks are awesome.
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If you always have a problem with returning serve of your opponents, than you have to try TSP Super Spinpips 21. Super spinpips work also very well if you don't have a killer backhand spin. What you have to do, is just hit the ball and don't spin it at all. Super spinpips have a unique effect if you just hitting the ball. After 3 months practicing you will realize that super spinpips can do a lot of unique effect, the key is "make your opponent always moving".
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