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Reviews for JOOLA Dynaryz ZGR (2)

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I have used this on a Harimoto IF SZLC. ZGR is hard (57 degree) with extreme catapult effect. Definitely one of the fastest rubbers I have tried. It has a grippy top sheet with minimal tackiness like many of the newer hybrid tensors. It is difficult to control close to the table due to the speed and long arc. But it starts to shine as I go farther away from the table. I can get the balls to the baseline with ease and there is a high margin for error. I favor close to the table attack more, so I will say it is not a rubber for me.

It is decent for serving and short games as well, and great for active blocking (unless you put effort in your blocks, the sponge will be activated). All in all it is monster that requires advanced techniques and a lot of effort to control. Options like Rakza Z or Dignics 09C, or options with higher tackiness: Xiom Vega China or Tau II would probably be better suited.
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ZGR is hard (57 degree) with extreme catapult effect. It has a grippy top sheet with only a slight tackiness like many of the newer hybrid tensor. It is similar to O7C Guang. Compared with D09c, ZGR is less tacky and has significantly shorter dwell time due to its catapult effect, so it requires more acceleration to get the same level of spin. But ZGR has more potential.

I felt it was fantastic for serving and short games. It is great for blocking as well, but it takes effort to slow the ball down. For attacking, I felt it was excellent for looping and counter-looping from mid-table and beyond - I feel there is a great margin for error and I can get the balls to the baseline with ease. However, I did not find the same level of safety closer to the table.

All in all it is a great rubber that requires advanced techniques and a lot of effort. I think there are better options for most players, like Rakza Z or Dignics 09C, or options with more tackiness: Xiom Vega China or Tau II.
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