I come from smooth tires The first day I played DHS 652, I was able to play right away. It's an easy-to-play rubber. like smooth rubber.
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8 Reviews for DHS 652
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113/5000
Very slow and little rotation. Rather low game parameters. Dull reflection. Although soft, they are very long lasting.
Very slow and little rotation. Rather low game parameters. Dull reflection. Although soft, they are very long lasting.
There are good aspects of this SP as consistent hitting, not too much speed (good on offensive blade), good touch shots and attacking underspin, good serve receiving. The problem was with blocking heavy topspins. I think I have a good blocking technique, my play is based on good bh blocking, but blocks with this rubber tend to float away very often, it`s kind of strange. . So, playing against spin oriented players could be quite difficult with this rubber.
Ok. Soft but lifeless sponge. Nothing special. Large and spaced out pimples good for control.
It's a very consistent pimple. I'm playing with 2.0 mm now, going to try 2.2 mm (a little bit faster and more spin predictably). You need a good technique to play with them - passive blocks and pushes are not as effective as smashes and topspins. Technique is pretty similar to inverted. The main clue playing with these short pimples is try to attack every ball with them - smash higher balls and topspin low balls. If You play defensive style, try to find another pimples, these are suitable only for close table attacking play, as it is written on a package. By the way, DHS 652 could feel pretty slow at first - the're no tensors or any other modern technologies. It's essential to use Your power of wrist and body, combined with proper touch, timing and technique, to get most from these nice pimples.
A nice rubber, easy to hit with and very predictable. If you want to hit "through" your opponents spin, It's a good rubber to use
Very "predictable" short pimple. Which is a good and a bad thing.
Counter-punching and driving produces fairly stable topspins, whilst punch kill off a backspin ball produces a no-spin ball.
Most consistent pimple (easy to play with), even compared to Spectol.
Counter-punching and driving produces fairly stable topspins, whilst punch kill off a backspin ball produces a no-spin ball.
Most consistent pimple (easy to play with), even compared to Spectol.
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