2mm version: 48g uncut.
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TL;DR: Grippy SP fit for every attacking style
speed potential: high, spin: low-medium, control: medium
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I chose this for my forehand in red for my close-to-the-table offensive setup. I put it on a fiberglass OFF blade.
It is significantly less sensitive to incoming spin than inverted rubbers. Flat drives are the most effective with it, but once I got the hang of it, I was able to produce good topspin with it (still less than with inverted rubbers) thanks to the serrated tops of the pips and the horizontal pimple alignment. By these facts, it does not have spin reversal and instead acts very similarly to inverted rubber. It is also good at blocking and keeping yourself in play with passive shots if needed. It only produces a knuckleball when hitting very hard or smashing.
Chopping and pushing is very ineffective and difficult due to its catapult effect. Because of this and the lower spin generation, it is not fit for serving (except for surprise long serves).
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After 6 months of twice-a-week usage, it shows no signs of degradation.
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Translated from Spanish.
I used it with 2.0 sponge for the BH. This rubber is great. It has great effect and good speed if you use it well and doesn't lose its deception or disruptive effect. Maybe it's not much, but it manages to bother the opponent. Its control is good. It features tensor technology, so it is designed for attacking and not for passive play. In general terms it is a very good short pips rubber.
I used it with 2.0 sponge for the BH. This rubber is great. It has great effect and good speed if you use it well and doesn't lose its deception or disruptive effect. Maybe it's not much, but it manages to bother the opponent. Its control is good. It features tensor technology, so it is designed for attacking and not for passive play. In general terms it is a very good short pips rubber.
The bottom line; if you are a penholder, with an offensive/offensive plus wood, this is a good rubber for you.
Durometer Shore A reads 32 degrees.
A full sheet is 49 grams compared to Spectol Red 2.0 at 43 grams, Palio 1.8 at 46 grams, Victas >301 2.0 at 46 grams, Kokutaku 119 2.0 Japan sponge 56 grams. So I consider this average to slightly heavier than average. I am most familiar with Spectol Red and 21 so this is in comparison to those. Red is boosted so >101 is slower but control over hitting is better. It's also a bit slower than 21 but weirder. This may be a product of the pips geometry. The base is wide but the cylindrical shaft of the pip is quite long, longer than 21 or Red. >101 seems to eat the energy of the incoming ball on a passive or soft-hand block giving it weirdness but not speed. I think that speed and weirdness are mutually exclusive. But unlike the >301 the blocking is controllable including chop blocking and the classic penhold side spin block, and short-dead block.
Serves are spinnier than 21 or Red. Again could be the geometry of the pips that give it longer dwell time.
Over the table you can flip or throw any back spin easily. But you have to hit forward through the ball more than a faster rubber like Red. At mid distance you can hit through higher than the net backspin with a PH sidespin flat hit or a more typical "loop" closed paddle stroke. You can also, and loop/smash low backspin that comes off the table.
At longer distance you can counter hit loops easily, but it more like a smooth loop/smash than a pips flat smash.
I give a 9 only because it is a bit heavier than I like. After two weeks of daily robot hitting and about 6 hours of play, it seems to be holding up.
Update: 10 months later, using it for match play once a week for 3 hours, the pips are breaking at the base.
Durometer Shore A reads 32 degrees.
A full sheet is 49 grams compared to Spectol Red 2.0 at 43 grams, Palio 1.8 at 46 grams, Victas >301 2.0 at 46 grams, Kokutaku 119 2.0 Japan sponge 56 grams. So I consider this average to slightly heavier than average. I am most familiar with Spectol Red and 21 so this is in comparison to those. Red is boosted so >101 is slower but control over hitting is better. It's also a bit slower than 21 but weirder. This may be a product of the pips geometry. The base is wide but the cylindrical shaft of the pip is quite long, longer than 21 or Red. >101 seems to eat the energy of the incoming ball on a passive or soft-hand block giving it weirdness but not speed. I think that speed and weirdness are mutually exclusive. But unlike the >301 the blocking is controllable including chop blocking and the classic penhold side spin block, and short-dead block.
Serves are spinnier than 21 or Red. Again could be the geometry of the pips that give it longer dwell time.
Over the table you can flip or throw any back spin easily. But you have to hit forward through the ball more than a faster rubber like Red. At mid distance you can hit through higher than the net backspin with a PH sidespin flat hit or a more typical "loop" closed paddle stroke. You can also, and loop/smash low backspin that comes off the table.
At longer distance you can counter hit loops easily, but it more like a smooth loop/smash than a pips flat smash.
I give a 9 only because it is a bit heavier than I like. After two weeks of daily robot hitting and about 6 hours of play, it seems to be holding up.
Update: 10 months later, using it for match play once a week for 3 hours, the pips are breaking at the base.
Translated from Spanish.
I've tested a wide variety of short pimple rubbers but none compare to the speed and deception of the victas, the quickness is almost like a rubber and almost as deceptive as playing with long pimples, it's highly recommended for offensive and advanced players although it's also recommended for intermediate level
I've tested a wide variety of short pimple rubbers but none compare to the speed and deception of the victas, the quickness is almost like a rubber and almost as deceptive as playing with long pimples, it's highly recommended for offensive and advanced players although it's also recommended for intermediate level
This is very deceptive SP rubber! It has good control too, but sometimes is unpredictable or floates too much...esp. when blocking slow topspins with higher arc...but these things and attacking possibilties depend much on blade, it seems to me that stiff and hard is better than blades with softer feel. If you are patient enough to learn how to play with this rubber or you are experienced SP player, you will very much appreciate it... and your opponents will hate you even more :)
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