Tibhar Grass D.TecS
With the integrated D.TecS effect in Tibhar's classical long pimples rubber, the player will experience new variations to cut the ball and to counter his opponent’s destabilising strokes. Thanks to the integrated tension in the pimples and the sponge, the pimples get softer, which enables the player to cut the ball in a sensational way. However, because of the softness of the rubber, the D.TecS effect provides amazing control plus enough speed to destabilize the opponent with nervous aggressive shots during disturbing attacks at the table.
Type: Long Pips
Hardness: Medium Hard
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Reviews of Tibhar Grass D.TecS (34)
I switched to Long pips about 7-8 months ago. As a 45+ year old player I found it helped me greatly with my game. I chose Grass D.Tecs OX and my game has improved greatly. Great for spin reversal, deception, service return, and ball placement. However, very difficult to hit agressive shots with it apart from hard pushes.
I use the OX on Harimoto ALC and love it.
Recently I also got the 0.5mm version and used it on a XIOM All-round S. Slightly less reversal but easier to hit backhand shots with it and surprise opponents.
I play close to the table so cannot speak for long distance defenders.
OX, the acid green colour. First of all: S&T Hellfire X will bury alive it! In almost every aspect: better control (S&T has the best control I`ve ever seen in LP), slower speed (aprox. 15% I would say), much better spin reversal (aprox. 30% more!), aprox. the same distorsion, lower trajectory when you block the ball. But Hellfire X lasts (at least for me, I tried 2 sheets, to be sure it wasn`t some accident) only 4-5 days. The only 2 chapters where DTecs was better than Hellfire X was spin insensitivity, which allows you to hit good returns and excellent strawberrys&bananas (sidespins) and the durability.
I tried this recently, a friend let me have a try with his set up. His Blade was the tsp 3 5 def plus. On the rev side a giant dragon submarine in 1.5mm. The grass was in .6mm I believe. Very nice and I agree better than tsp curl p1r. In .6mm it was clonky nice feeling. You can really feel the grip. Chopped great. I found it easy to hit as well with a sharp upwards and forward motion.
Me recuerda mucho a la goma Donic Alligator DEF, solo sirve para jugar cerca de la mesa, es extremadamente difcil de controlar para ser una goma de puntos largos, incluso usando una madera lenta como la barricade def es muy rpida, simplemente una decepcin total, no me extraa para nada que los jugadores profesionales no opten por esta goma y vayan directo a la Feint Long, goma recomendada solo para jugadores que no tengan ganas de moverse y quedarse pegados a la mesa porque esta goma solo sirve para bloquear y ya.
This is a good long pips rubber by Tibhar. Many people struggle to play against pip players. The main reason is that there are not enough players who use pips and even fewer players who use long pips so practice time is limited. In most cases when you hit the ball with grippy inverted rubber the spin changes in the direction that you move your racket. With long pips rubber, this is not the case because the rubber has low grip. Some or most of the original spin remains on the ball by the time the ball bounces off the racket. This is called spin reversal. Harder rubber without sponge will have the most spin reversal. Softer and thicker sponges will reduce reversal because the ball is in contact with the rubber for a longer time. A thin sponge like 0.5mm is a good compromise. It gives you good reversal and adds dwell time for you to direct the ball. If you want to start to play with long pips then be prepared for a steep learning curve. Long pips create a more difficult game mentally because the resulting spin varies depending on the current spin on the ball, not just the movement of the racket. You can also twiddle the racket quickly to disguise whether you are using long pips or not.