Donic Bluefire M1
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Donic Bluefire M1
Characteristics: highly dynamic, extremely spinny top sheet Recommended for: top players or players who practice a lot and prefer to use harder rubbers.
Donic's new Bluefire is a completely new rubber development offering top speed. A new high-tech generation of rubbers in the proven Formula FD3-technology has been developed as a result of the perfect combination of the large pored blue sponge with an extremely spinny top surface rubber. The top rubber with its small, long pimpled-in structure lends the rubber the best possible flexibility and sensational feeling. Above all, the Bluefire is unbelievably fast with a characteristic high arc when top-spinning that enables maximum spin and increased speed.
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Reviews of Donic Bluefire M1 (14)
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Blue is the color of the sky! Superb!
Very very fast rubber with lots of spin. I recently tried the bluefire M3 on a friends blade and liked it a little more due to the softer sponge. Very good for chops and backhand drives. Bad for blocking unless you really angle the blade towards the table.
This is a good rubber, but it is not the high end that it is usually advertized about. The bounciness is good for attacking, but detrimental for defending, particularly in chopping and underspin defense.
nice catapult effect, i got mine today and when i use topspin, is so nice, when it touch the table, cuz is just go like a lighting away from me. excelent forehand rubber.
update, After two months i think this rubber is still great, hasn´t loss any of its spin and speed, but i think the short game, close to the table blocking is a little dificult...
update, now i have bluefire m1 black max in a timo boll zlf, and is a nice bh or fh rubber. i prefer this on bh btw, nice speed and spin, but with a lot of control near and mid distance.
Bluefire m1: the ultimate fh rubber for advanced or pro players.
Most notable feature: m1 holds up well when you counterloop with a lot of power. when you miss, you know it is your fault. to the contrary, with mxp or m2, often you feel like it was the rubber which did not hold up to the power. Only t05 is as reliable as m1 in this regard.
Style of play: rubber only for the forehand of very good (advanced or pro) powerloopers who consistently hit very hard and never need controlled loops.
in particular, when you have a dead ball (i.e. a flat ball or a slow block), with m1 you can only
1) kill with a powerloop (which will be low over the net. so you need to have the precision). or
2) make a loop with a lot of brush and a lot of power. (not a brush loop, but a loop where the brush component is large)
you can never do a controlled loop, or a controlled loop-drive, like you would with m2. if you try, the ball won't sink in the sponge and it will fall.
to summarize: with m1 you always need to use a lot of power. but, against dead balls, most of this power must go into brushing.
Comparison with m2 and m3:
m2: on fh this is for intermediate loopers, who do not consistently hit with all their power, and need to generate spin in controlled loops with medium power.
m3: bh rubber for amateur loopers who try to loop the receive, so they need be able to play controlled loops with little power and thin contact.
hardness: for black version: m1 has a hard sponge and hard topsheet. the rubber is harder than t05. harder than mxp. much harder than m2. harder than rakza 9. as hard as dhs rubbers (but faster). --- As a result, the ball won't sink in controlled loops, so you don't get spin in rally with half power. you only get spin when you hit very hard. red version: the red topsheet is softer. the difference with black is quite noticeable. M1 red feels much more similar to Mxp. However, it retains the counterloop reliability of black, and is still more reliable than mxp.
Speed: for the black version: much faster than MXP, T05. Much faster than Rakza 9. M2 can be faster at medium power, but is slower in counterloops at full power. red version: red is slower. The difference with black is again very noticeable. M1 red is more or less as fast as MXP.
Block: with m1 it can be difficult to block. (because the throw depends a lot on the power of the incoming loop). OTOH, it is meant for the forehand of good players, who never block with fh, but counterloop. :)
Loops: the upside: counterloop with m1 is very reliable, whereas rubbers such as m2 and mxp are not. The only rubbers I know which are as realiable as m1 in counterloop are T05, and DHS rubbers. --- The downside is that loops are difficult, because the throw depends a lot on how much the ball sinks, and therefore on the speed of the incoming loop. So you have to pay a lot of attention to the speed of the incoming loop, not only to its spin. (this is different from m2. )
throw angle: low when the ball does not sink in the sponge, medium-high when it does. a bit lower than t05 and mxp. higher than rakza 9. Like m2 but with differences due to hardness.
comparison with mxp: m1 is a lot more reliable and consistent at high power. mxp becomes unpredictable counterlooping at high power. with m1, if you miss it's your fault. mxp has slightly higher throw, as I said (but it is of little use, because it seems to randomly flatten at high power).
comparison with rakza 9: m1 is similar to rakza 9, but harder, especially the topsheet, faster, and higher throw.
compared with m2, m1 is much harder and more reliable in counterloop.
m1 works great on clipper wood, a stiff and soft blade.
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